Research Article
Evaluating Interactivity: Toward Automated Assessment of AI-Generated Explorable Explanations
Synthesis: While Large Language Models (LLMs)s now enable rapid generation of learning materials like Generative AI, evaluating the pedagogical quality of these materials remains an open challenge. This paper proposes an automated assessment framework for evaluating interactivity in AI-generated explorable explanations — dynamic, learner-driven content that students can manipulate to discover concepts. The framework addresses the gap between content generation speed and quality assurance, providing metrics for Formative Assessment of learning designs. This connects to Learning Analytics approaches for understanding how students engage with AI-produced educational content in Higher Education settings.
Key Findings
- The paper introduces EE-Eval, an automated evaluation framework that formalizes interactivity as a finite space of learner-controllable states and transitions, represented as a Finite State Machine (FSM).
- By extracting FSMs from AI-generated explorable explanations, EE-Eval turns implicit interaction logic into an explicit, machine-interpretable graph that can be compared against an ideal FSM encoding pedagogical intent.
- Evaluation combines graph-based metrics with embedding-based comparison of states, actions, and feedback to measure structural and semantic similarity.
- Across thousands of generated explorable explanations spanning 127 concepts and 6 AI models, EE-Eval consistently differentiated interaction quality beyond surface-level criteria such as functional correctness and visual quality.
- EE-Eval exhibited substantially stronger alignment with human judgments of interactivity and pedagogical effectiveness than existing baselines, which largely focus on code executability or visual fidelity.
Method in Brief
Existing benchmarks give limited insight into dynamic interaction behaviors such as learner-controlled state transitions and context-sensitive system responses — the factors that critically shape learners' conceptual understanding. EE-Eval addresses this by framing interactivity as testable behavioral models rather than an emergent byproduct of Large Language Models (LLMs) generation. The resulting FSM comparison supports pedagogically grounded, actionable Human AI Collaboration in creating interactive educational content.
What this means for practice
- Instructors. Ask whether interaction logic serves the learning goal rather than whether the artifact merely runs: modeling interaction as a state machine correlated with human interactivity judgments at r = 0.728, while unit testing correlated negatively (r = −0.600).
- Designers. Specify the intended learner-controllable states and transitions as an "ideal" FSM before generating content, so the extracted graph can be compared against pedagogical intent instead of judged on appearance.
- Designers. Read the extracted FSM as a defect list — missing states, state-action pairs without feedback, unreachable transitions — and fix those before publishing an activity built from any of the 6 models tested.
- Researchers. Pair interaction-level signals with outcome measures, because the framework captures pedagogical coherence at the interaction level and not learning gains.
- Instructors. Do not screen generated Active Learning materials on visual or code-execution checks alone; those baselines track surface appearance rather than interaction behavior.
Limitations
- Finite state machines are an abstraction that may not capture highly continuous or emergent interaction patterns, potentially simplifying rich user experiences into discrete transitions.
- Evaluation quality depends on the accuracy of automated FSM extraction from generated artifacts, which may introduce noise or bias despite few-shot prompting.
- The "ideal FSMs" encode domain assumptions about effective interaction design that may not generalize across topics or pedagogical contexts.
- EE-Eval assesses interaction structure only; it does not evaluate content correctness, visual clarity, or actual learning outcomes.
Citation
Xiaozao Wang, Zhewei Wang, Hongyi Wen (2026). Evaluating Interactivity: Toward Automated Assessment of AI-Generated Explorable Explanations.