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Synthesis: As generative AI tools move into creative classrooms, the question has shifted from whether to use them to which configuration helps at which stage of the creative process. This randomized 2 x 2 experiment assigned 120 art and design students (30 per condition) to four AI sequences — Text-to-Text, Text-to-Image, Image-to-Text, Image-to-Image — across divergent exploration and convergent development. Text-based AI during divergence produced higher divergent creative performance than image-generative AI (mean difference = 0.823, Holm-adjusted p < 0.001), whereas image-generative AI during convergence improved Aesthetic Quality only at the unadjusted level (difference = 0.493, p = 0.026). The hypothesized Text-to-Image sequence did not significantly outperform alternatives in Overall Creative Performance (contrast = 0.066, p = 0.671) but did raise baseline-adjusted immediate post-task knowledge (contrast = 1.478, 95% CI [1.050, 1.906], p < 0.001). The findings reposition Creativity, Design Thinking, and Learning Gains within an outcome-contingent view of AI orchestration for art and design education.

Key Findings

  1. In a randomized 2 x 2 between-subjects experiment, 120 art and design students (30 per condition) completed a standardized cultural-heritage chromatic reconstruction task.
  2. The four configurations were crossed across divergent exploration and convergent development, with primary hypothesis tests evaluated using Holm correction.
  3. Text-based AI during divergence produced higher divergent creative performance than image-generative AI (mean difference = 0.823, Holm-adjusted p < 0.001).
  4. Image-generative AI during convergence yielded higher Aesthetic Quality at the unadjusted level (difference = 0.493, p = 0.026), but not after Holm correction (adjusted p = 0.052).
  5. The hypothesized Text-to-Image sequence did not significantly outperform alternatives in Overall Creative Performance (contrast = 0.066, p = 0.671), and the factorial interaction was nonsignificant (p = 0.541).
  6. Text-to-Image achieved higher baseline-adjusted immediate post-task knowledge scores (contrast = 1.478, 95% CI [1.050, 1.906], p < 0.001), with no significant cross-phase interaction (p = 0.404).

The phase-matching hypothesis

Creative work is commonly parsed into divergent exploration, which expands the space of possible ideas, and convergent development, which evaluates and refines them into a finished product — the core of design thinking models such as the Double Diamond. The phase-AI matching hypothesis held that dialogic, text-based AI fits divergent thinking, because linguistic dialogue lets students question assumptions and elaborate ideas without committing to visual form, whereas image-generative AI fits convergent development, because generated images externalize, compare, and refine visual outcomes. The authors framed this as a prediction — generative AI can also induce fixation or constrain ideational diversity — and distinguished phase-specific advantages from the stronger claim that combining configurations improves the final product.

A 2 x 2 experiment on chromatic reconstruction

The experiment used a fully crossed 2 x 2 between-subjects design: the first factor was the AI configuration used during divergent exploration (25 min) and the second the configuration during convergent development (30 min), using GPT-5.6 Sol in text-only mode and GPT Image 2. All 120 participants completed the same Tang-dynasty sancai camel task with identical materials, working time, and output requirements; conditions represented bundled modality-interaction configurations rather than isolated manipulations of modality. Expert judges, blinded to condition, rated ideas and final artworks on 7-point scales. Primary tests were a planned sequence contrast, factorial models, and an ANCOVA with baseline knowledge as covariate, with Holm correction across the four hypotheses.

Phase-specific results, no sequence advantage

Results differed by phase and outcome. During divergence, students using text-based AI scored substantially higher on the Divergent Creative Performance Index (M = 0.411 versus -0.411; mean difference = 0.823, Holm-adjusted p < 0.001), with advantages on Idea Fluency, Flexibility, and Originality. During convergence, image-generative AI raised Aesthetic Quality only at the unadjusted level (difference = 0.493, p = 0.026; adjusted p = 0.052). Critically, the phase-matched Text-to-Image sequence did not beat the alternatives in Overall Creative Performance (contrast = 0.066, p = 0.671; interaction p = 0.541), so local phase gains did not compound into product-level improvement. Yet Text-to-Image produced higher immediate post-task knowledge scores (contrast = 1.478, 95% CI [1.050, 1.906], p < 0.001), with both phase main effects significant and no cross-phase interaction (p = 0.404).

What the design can and cannot claim

The authors interpret these results as an outcome-contingent account of human-AI collaboration in creative education rather than a validated sequence. Because AI modality was bundled with interaction style, interface affordances, and potential response-time differences, the study cannot isolate the causal contribution of linguistic versus visual representation. The knowledge result is likewise bounded: assessments were administered immediately after the task, internal consistency was low (Cronbach's alpha = 0.304 for Form A and 0.264 for Form B), and 50.0% of Text-to-Image participants scored seven or eight points, indicating weak upper-end discrimination. Phase-specific advantages should therefore inform provisional, outcome-evaluated instructional choices rather than fixed prescriptions.

What this means for practice

  • Instructors. Use dialogic text-based AI during divergent exploration — fluency, flexibility, and originality all improved (mean difference = 0.823) — but do not assume phase gains compound into a superior final product.
  • Curriculum designers. Treat text-then-image sequencing as a provisional design hypothesis: it predicted immediate post-task knowledge (contrast = 1.478) but not Overall Creative Performance (contrast = 0.066), so match tools to the outcome you intend to move.
  • Researchers. Report creative and knowledge outcomes separately, and test adaptive or educator-directed orchestration directly; the fixed sequences examined here do not evaluate it.

Limitations

  • A single cultural-heritage task and 120 students recruited in Chongqing limit generalization to other creative domains and settings.
  • AI modality was bundled with interaction style, interface features, and generation-time characteristics, so isolated effects of representational modality could not be disentangled.
  • The knowledge assessments showed limited reliability (Cronbach's alpha = 0.304 for Form A, 0.264 for Form B) and weak item discrimination.
  • Sample size was planned to detect an H3 contrast of approximately d = 0.60, so the nonsignificant sequence contrast does not rule out smaller effects.
  • Knowledge was measured immediately after the task, with no delayed retention or transfer measures.

Citation

Wei, Y., & Li, S. (2026). Generative AI configurations across creative phases: a 2 x 2 experiment on creative performance and immediate knowledge in art and design education. Frontiers in Psychology, 17:1971021.

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