📄 Research Article
RoboBuddy in the Classroom: Exploring LLM-Powered Social Robots for Storytelling in Learning and Integration Activities
Synthesis: Tozadore, Ertug, Chaker, and Abderrahim (2025) present RoboBuddy, an intuitive interface that lets teachers create scenario-based storytelling activities from their regular curriculum using LLMs and social robots. The system addresses two practical classroom challenges: the significant planning time required to create improvised scenarios for content delivery (intensified when using complex technologies like social robots), and the need to embed multicultural integration into an already tight curriculum. The authors co-designed activity frameworks with four teachers and deployed the system in a week-long study with 27 students.
Key Findings
Study Design & Method
This is a design-based/co-design and deployment study. The researchers co-designed scenario-based activity frameworks with four teachers using an LLM-powered interface that generates storytelling activities from curriculum content for a social robot. The system was deployed in a classroom study with 27 students over one week, evaluating the system's efficacy in delivering scenario-based learning content and supporting multicultural integration. Data collection involved the classroom deployment and assessment of children's perceptions.
Implications for AI in Education
RoboBuddy demonstrates how LLM-powered Social Robots can make Educational Robotics practical for teachers by lowering the planning barrier and integrating multicultural integration into regular K 12 curriculum. It highlights the role of the teacher as orchestrator of scenario-based robotic activities and shows how generative AI can help teachers author content for social robots. This connects to Human Robot Interaction, narrative-based learning, and the use of embodied AI to support inclusive, culturally responsive classrooms.
Limitations
The deployment was a single-week study with 27 students, limiting generalizability and insight into long-term effects. The interface and activity frameworks were co-designed with four teachers, so the design reflects their context. The study focused on integration policies and scenario-based efficacy, with learning outcomes not comprehensively measured.
Connected Concepts
Connected Articles
Citation
Tozadore, D., Ertug, N., Chaker, Y., & Abderrahim, M. (2025). RoboBuddy in the classroom: Exploring LLM-powered social robots for storytelling in learning and integration activities. arXiv:2508.16706.