🏷️ educational-robotics
21 pages tagged with educational-robotics(12 articles, 9 concepts)
📄 Bots and Blocks: Presenting a Project-Based Approach for Robotics Education
> **Synthesis:** Geger, Briechle, and Rausch (2026) propose a project-based learning approach for teaching robotics in higher education, arguing that classic study programs often fail to prepare stude…
📄 Computational Thinking to Enhance Educational Robotics in Secondary School's Curriculum
> **Synthesis:** Valls i Pou (2026) examines how computational thinking can enhance the effective integration of educational robotics into secondary school curricula. Arguing that educational robotics…
📄 EduSim-LLM: An Educational Platform Integrating Large Language Models and Robotic Simulation for Beginners
> **Synthesis:** Lu and Zhang (2026) present EduSim-LLM, an educational platform that integrates large language models with robot simulation to make robotic control accessible to beginners. Recognizin…
📄 Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
> **Synthesis:** Mubarrat, Shao, and Min (2026) present the first PRISMA-aligned systematic review and comparative synthesis of game-based learning (GBL) and gamification in robotics education. Analyz…
📄 Would You Let a Humanoid Play Storytelling With Your Child? A Usability Study on LLM-Powered Narrative Human-Robot Interaction
> **Synthesis:** Lombardi et al. (2025) present a framework for enhancing the attention and social capability of the iCub humanoid robot by integrating advanced perceptual abilities that recognize soc…
📄 MotiBo: The Impact of Interactive Digital Storytelling Robots on Student Motivation Through Self-Determination Theory
> **Synthesis:** Fung and Lui (2026) examine the impact of MotiBo, an interactive digital storytelling system incorporating a human-like robot, on student engagement and creativity. Recognizing that s…
📄 Exploring the Implementation of the Pepper Social Robot in Formal Education: A Scoping Review
> **Synthesis:** Martinez-Roig, Aragonés-González, and Cazorla (2026) present a scoping review of the use of the Pepper social robot in formal educational contexts, mapping documented forms of impleme…
📄 Play-Testing REMind: Evaluating an Educational Robot-Mediated Role-Play Game
> **Synthesis:** Sanoubari, Fernandes, Rebello, Pan, Houston, and Dautenhahn (2026) present REMind, an educational robot-mediated role-play game designed to support anti-bullying bystander interventio…
📄 RoboBlockly Studio: Conversational Block Programming With Embodied Robot Feedback for Computational Thinking
> **Synthesis:** Li, Du, Sun, and colleagues (2026) design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, …
📄 RoboBuddy in the Classroom: Exploring LLM-Powered Social Robots for Storytelling in Learning and Integration Activities
> **Synthesis:** Tozadore, Ertug, Chaker, and Abderrahim (2025) present RoboBuddy, an intuitive interface that lets teachers create scenario-based storytelling activities from their regular curriculum…
📄 What Robots Do Matters More Than What They Look Like: Task Context Shapes Trust in Educational HRI
> **Synthesis:** This Discobot project study (2026) examines how robot appearance and task type jointly influence trust in socially assistive robots (SARs) in educational and information-sharing conte…
📄 Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education
> **Synthesis:** Vonschallen, Kaufmann, Oberle, Eyssel, and Schmiedel (2026) operationalize knowledge-based design (KBD) requirements for generative social robots (GSRs) by implementing them in the Re…
🏷️ Block-Based Programming
> **Block-based programming** — a visual programming paradigm in which learners build programs by snapping together graphical blocks (e.g., Scratch, Blockly) rather than typing text. Block-based envir…
🏷️ Robots in Education
> **Robots in education (educational robotics)** — the use of physical or simulated robots as tools for teaching and learning. Educational robotics spans a wide spectrum: from programmable kits that t…
🏷️ Embodied Learning
> **Embodied learning** — the pedagogical principle that learning is grounded in bodily experience, physical interaction, and the sensory-motor context of the learner. Embodied approaches hold that co…
2026-08-13 · embodied-learning, social-robots, computational-thinking, active-learning, situated-learning
🏷️ Game-Based Learning
> **Game-based learning (GBL)** — the use of games themselves (digital or physical) as the medium and context for learning, where the game's mechanics, challenges, and progression carry educational co…
🏷️ Gamification
> **Gamification** — the application of game-design elements (points, badges, levels, leaderboards, challenges, progress bars) to non-game contexts to motivate and engage users. Unlike [[game-based-le…
🏷️ Human-Robot Interaction
> **Human-robot interaction (HRI)** — the interdisciplinary study of how people and robots interact, encompassing perception, communication, collaboration, and the social, cognitive, and ethical dynam…
🏷️ Programming Education
> **Programming education** — the teaching and learning of computer programming, from introductory block-based programming to advanced software development. In the AI era, programming education increa…
🏷️ Project-Based Learning
> **Project-based learning (PBL)** — an active, learner-centred pedagogy in which students learn by engaging in extended, real-world projects that require inquiry, problem solving, and the application…
🏷️ Social Robots
> **Social robots** — robots designed to engage people through social interaction, using human-like cues such as speech, gesture, facial expression, and personality to communicate, teach, assist, or a…