📄 Research Article
The Competence Paradox: Negotiating Ease, Risk, and Creative Identity in Text-to-Image Generative AI Use Among Art and Design Students
Synthesis: Liu, Meng, and Zhang (2026) examined technology acceptance of text-to-image (T2I) generative AI in art and design education from both educators' and students' perspectives, using a modified exploratory sequential mixed-methods design (QUAL-QUAN-qual). Based on instructor focus groups, a survey of 417 college students, and semi-structured interviews, they found that performance expectancy, social influence, novelty value, and creative competence positively influence behavioral intention, while the negative effects of effort expectancy and facilitating conditions reflect students' shortcut-oriented use in coursework. They identify a competence paradox: although creative competence supports behavioral intention, it may also lead to more selective or restrained actual use as students negotiate authorship, originality, and skill preservation.
Key Findings
Study Design & Method
The study used a three-phase sequential mixed-methods design (QUAL-QUAN-qual). In phase one, instructor focus groups identified key constructs and informed a contextualized technology acceptance framework. Phase two administered a questionnaire survey to 417 college students. Phase three used semi-structured interviews to explain unexpected quantitative results. Analyses examined how motivational and contextual factors (performance expectancy, effort expectancy, social influence, facilitating conditions, novelty value, creative competence, risk perceptions) translate into behavioral intention and actual T2I use, with attention to how students' interpretations of risk and developing creative identity shape adoption.
Implications for AI in Education
The findings show that adoption of Generative AI in creative disciplines cannot be understood through conventional utilitarian acceptance models alone — it is shaped by students' interpretations of risk and their developing creative identity around authorship, originality, and skill preservation. For art and design educators, this argues for pedagogy that addresses AI Literacy around creative process, prompt crafting, output evaluation, and assessment validity in a studio context where process and effort are central to learning. The study also highlights teachers' role as gatekeepers of critique and assessment, and the need for context-sensitive AI pedagogy that helps students use T2I tools as learning media rather than shortcuts that undermine the iterative studio workflow.
Limitations
The study draws on a single institution's art and design students and faculty, bounding generalizability to other creative disciplines and contexts. The mixed-methods design, while rich, relies on self-report for acceptance and intention constructs, and the explanatory qualitative phase is limited to explaining quantitative results rather than independently establishing mechanisms. The dynamic, evolving nature of T2I technology means findings may not fully generalize to future tool capabilities.
Connected Concepts
Connected Articles
Citation
Liu, Y., Meng, M., & Zhang, Y. (2026). The competence paradox: Negotiating ease, risk, and creative identity in text-to-image generative AI use among art and design students.