🏷️ Concept
Gamification
Gamification — the application of game-design elements (points, badges, levels, leaderboards, challenges, progress bars) to non-game contexts to motivate and engage users. Unlike Game Based Learning (where learning happens through a game), gamification layers game mechanics onto an existing learning activity without turning it into a full game. In education, gamification is used to boost Motivation, Student Engagement, and persistence, and is widely applied in formal classroom settings.
Gamification is grounded in motivational theory, particularly Self Determination Theory (supporting autonomy, competence, and relatedness) and behaviour-change frameworks. It is closely related to Game Based Learning, Active Learning, and educational technology, and has shown particular synergy with Project Based Learning in applied domains like robotics.
How gamification appears in the wiki's research
Gamification connects to Game Based Learning, Student Engagement, Motivation, Self Determination Theory, Active Learning, Project Based Learning, and Educational Robotics.