Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game
Araz Yusubov, Michael Bechtel, Tangiz Alizada โ arXiv preprint (2026). ๐ Full text (arXiv) Synthesis The paper proposes 'hypergamification': using a comprehensive game environment generated from LMS content rather than bolting isolated game design elements onto a course. The key...
Visualizing Engineering Fundamentals: Design of Mixed Reality and Physical Toolkits for Effective Learning
Mohammad Abu Nasir Rakib, Sharmin Akter, Eshwara Prasad Sridhar, Somik Biswas, Md Rassel Raihan, Mahmudur Rahman โ submitted 1 Jul 2026 ๐ Full text (arXiv) User study with 24 participants comparing classroom instruction, mixed-reality apps, and physical toolkits for Engineering M...