🏷️ programming-education
10 pages tagged with programming-education(7 articles, 3 concepts)
📄 Bots and Blocks: Presenting a Project-Based Approach for Robotics Education
> **Synthesis:** Geger, Briechle, and Rausch (2026) propose a project-based learning approach for teaching robotics in higher education, arguing that classic study programs often fail to prepare stude…
📄 EduSim-LLM: An Educational Platform Integrating Large Language Models and Robotic Simulation for Beginners
> **Synthesis:** Lu and Zhang (2026) present EduSim-LLM, an educational platform that integrates large language models with robot simulation to make robotic control accessible to beginners. Recognizin…
📄 Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
> **Synthesis:** Mubarrat, Shao, and Min (2026) present the first PRISMA-aligned systematic review and comparative synthesis of game-based learning (GBL) and gamification in robotics education. Analyz…
📄 RoboBlockly Studio: Conversational Block Programming With Embodied Robot Feedback for Computational Thinking
> **Synthesis:** Li, Du, Sun, and colleagues (2026) design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, …
🏷️ Block-Based Programming
> **Block-based programming** — a visual programming paradigm in which learners build programs by snapping together graphical blocks (e.g., Scratch, Blockly) rather than typing text. Block-based envir…
🏷️ Robots in Education
> **Robots in education (educational robotics)** — the use of physical or simulated robots as tools for teaching and learning. Educational robotics spans a wide spectrum: from programmable kits that t…
2026-08-13 · educational-robotics, human-robot-interaction, computational-thinking, stem-education, k-12
🏷️ Programming Education
> **Programming education** — the teaching and learning of computer programming, from introductory block-based programming to advanced software development. In the AI era, programming education increa…
📄 From Evaluated Models to Evaluation Aids: A Multi-Evidence Study of LLM-Based Difficulty Calibration for Programming Examinations
> **Synthesis:** Yan, Xiong, Li & Chen (2026) reposition LLMs from benchmark targets to auxiliary evidence sources for interpreting programming-exam difficulty, showing that AI difficulty estimates co…
📄 Chat Debugging: An Exploratory Study of Human-AI Collaboration to Debug Analog Circuits
> **Synthesis:** This exploratory study investigates how undergraduates use [[llm|LLMs]] to debug malfunctioning analog circuits under exam conditions, identifying both promising [[human-ai-collaborat…
📄 CODE-GEN: A Human-in-the-Loop RAG-Based Agentic AI System for Multiple-Choice Question Generation
> **A dual-agent RAG-based system for generating and validating coding comprehension MCQs**, evaluated by 6 SMEs across 7 pedagogical dimensions (N=288 questions, 2,016 rating pairs). AI excels at cri…