🏷️ educational-technology
11 pages tagged with educational-technology(10 articles, 1 concepts)
📄 A framework for characterising and capturing the quality of digital interactions and experiences in early childhood education
> **Synthesis:** This study introduces a Digital Interactions Quality (DigIQ) framework and scale as a protocol to observe and index the quality of interactions and experiences involving digital techn…
📄 Beyond MOOCs: How technical and structural factors shape learner engagement, retention and inclusivity across online learning platforms
> **Synthesis:** This study examines the critical influence of technical and structural factors on learner Engagement, Retention and Inclusivity (ERI) in MOOCs and other large-scale online learning pl…
📄 From emotion regulation to academic success: A self-determination theory-based emotional agent-mediated approach
> **Synthesis:** Emotion regulation has been recognized as a key factor affecting students' academic success. This study proposed a self-determination theory (SDT)-based emotional agent framework, imp…
📄 Generative AI interactive textbook in electrotechnics: A four-year comparative study on student performance and inclusion
> **Synthesis:** This four-year comparative study presents results of implementing a Generative-AI Interactive Textbook built on GPT-4, integrated into an Electrical Engineering course. With a sample …
📄 Leveraging complex systems: Leading for transformative change
> **Synthesis:** Dawson and Pardo (2026) argue that generative AI (GenAI) is precipitating a systemic, paradigmatic transformation of education — not a passing fad — and that traditional bureaucratic …
📄 Not a universal benefit: Examining the differential effects of emotional AI on L2 pre-service teachers' language learning
> **Synthesis:** This study challenges the assumption that emotional design in educational AI provides universal benefits, investigating when, for whom and how it impacts L2 vocabulary learning. A qua…
📄 Not all collaboration benefits from competition: Collaboration modes in a computational thinking game
> **Synthesis:** This study investigated different collaboration modes and how they interact with competition to influence computational thinking learning, group metacognition and in-game behaviours. …
2026-08-10 · computational-thinking, collaborative-learning, ai-education, ai-tutoring, edtech-platform
📄 The synergy of pedagogical agents and metaphorical design: Reducing psychological distance to enhance video learning
> **Synthesis:** This study examined the effects of pedagogical agents (real vs. virtual) and metaphorical design on learners' performance, attention, comprehension, and psychological distance in a 2x…
📄 Unveiling patterns of socially shared regulation in relation to self-regulated learning: The roles of individual profiles and group dynamics in online collaborative learning
> **Synthesis:** This study employed a three-layer analytical method combining cluster analysis, content analysis and complex network analysis to investigate how socially shared regulation of learning…
📄 Guidelines for Designing AI Technologies to Support Adult Learning
> **Synthesis:** Drawing on longitudinal deployment data from the National AI Institute for Adult Learning and Online Education (AI-ALOE), this DIS 2026 paper synthesizes 19 empirically grounded desig…
🏷️ Adult Learning
> **Adult Learning** — a key concept in AI in education research. Explored across 1 articles in this wiki.…