🏷️ special-education
15 pages tagged with special-education(8 articles, 7 concepts)
📄 Using the Pepper Robot to Support Sign Language Communication
> **Synthesis:** Bolla et al. (2025) investigate whether the commercial Pepper social robot can produce intelligible Italian Sign Language (LIS) signs and short signed sentences, addressing the undere…
2026-08-13 · social-robots, sign-language, inclusive-education, human-robot-interaction, accessibility
🏷️ Neurodiversity
> **Neurodiversity** — the framing that neurological differences such as autism, ADHD, dyslexia, and dyspraxia are natural variations in human cognition rather than deficits to be corrected. In educat…
🏷️ Universal Design for Learning
> **Universal Design for Learning (UDL)** — an educational framework that designs instruction to be accessible and effective for the widest range of learners by proactively building in flexible means …
2026-08-12 · accessible-learning, equity, instructional-design, student-experience, inclusive-design
🏷️ Accessible Learning
> **Accessible Learning** — the design and delivery of educational experiences that accommodate diverse learner needs, spanning physical, cognitive, sensory, and situational differences. In AI in educ…
🏷️ Equity in AI Education
> **Equity** — the principle that AI in education should serve all learners fairly, without exacerbating existing disparities. Equity research in the wiki examines access gaps, bias in AI systems, cul…
🏷️ K-12 AI Education
> **K-12 AI education** — the use of artificial intelligence in primary and secondary education, spanning AI literacy curricula, AI tutoring, teacher support, and safety considerations unique to young…
🏷️ Special Education
> **Special Education** — the design and delivery of instruction for learners with disabilities, spanning cognitive, physical, sensory, and neurodevelopmental differences. AI in education research in …
🏷️ Reinforcement Learning
> **Reinforcement learning** trains AI tutors and agents through reward signals: [[special-r1-rl-special-education]], [[singh-eduqwen-pedagogical-rl-2026]], [[pedagogical-safety-rl]], and [[ai-coachin…
📄 Kutti AI: A Voice-First, Offline-Capable Learning Companion with Real-Time Struggle Detection for Visually-Impaired Children
Kutti AI addresses a persistent equity gap in educational technology: nearly all edtech assumes a visual interface, excluding an estimated 1.4 million blind children worldwide. The system inverts this…
📄 Designing for What Cannot Be Seen: Supporting Embodied String Learning for Musicians with Blindness and Low-Vision
Bowed string performance depends on fine bodily coordination usually taught through visual demonstration, creating persistent barriers for musicians with blindness and low-vision (BLV). This design st…
📄 Touching and Feeling the Data: A Reusable Software Pipeline for Tactile Statistical Graphs in Accessible Education
> **Lawrence Obiuwevwi, Krzysztof J. Rechowicz, Jessica M. Johnson, Erika Frydenlund, Vikas Ashok, Sachin Shetty, Sampath Jayarathna** — IEEE IRI 2026, submitted 1 Jul 2026…
📄 DysLexLens: A Low-Resource LLM Framework for Analysing Dyslexic Learners Insights from Online Forums
DysLexLens is a low-resource LLM framework designed to analyze how [[special-education|dyslexic learners]] experience AI tools by mining online forum discussions. The framework employs dictionary-driv…
📄 Special-R1: Reinforcement Learning for Special Education — Aligning LLM Tutors to Diverse Learners through Disability-Adaptive Training
> **Authors:** Unggi Lee, Jihoi Na, Yeil Jeong, Haeun Park, Yeonju Jang (2026)…
📄 Generative AI and the marginalization of minoritized knowledges in higher education: the case of disability
This paper argues that [[generative-ai]] systems in [[higher-ed]] are not epistemically neutral — they actively marginalize non-hegemonic ways of knowing. Drawing on educational sciences, critical tec…
📄 I can't read your mind": A Study of Neurodivergent Computing Students' Experiences with Collaborative Active Learning
This study surveyed 24 neurodivergent computing students (autistic and/or ADHD) and 20 neurotypical peers, supplemented by 4 in-depth interviews, to understand how collaborative active learning struct…
2026-05-25 · student-experience, cs-education, equity, collaborative-learning, equity-in-ai-education