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Community of Inquiry (CoI) is a framework for conceptualizing a meaningful educational experience as the dynamic interplay of cognitive presence, social presence, and teaching presence. Originating in computer-mediated and online learning research (Garrison, Anderson & Archer, 2000), it has become one of the most widely used models for designing, evaluating, and researching online and blended inquiry-based education. In the generative-AI era the framework is being reconceptualized: machine-produced discourse can mimic authentic presence, so presences must be understood as sociotechnical accomplishments of human–GenAI assemblages rather than purely human activity.

The three presences

  • Cognitive presence — the extent to which learners construct and confirm meaning through sustained reflection and discourse, operationalized via the practical inquiry model (triggering event → exploration → integration → resolution).
  • Social presence — the ability of participants to project themselves socially and emotionally, expressed through affective communication, open communication, and group cohesion.
  • Teaching presence — the design, facilitation, and direction of cognitive and social processes to realise personally meaningful and educationally worthwhile outcomes, including design/organization, facilitating discourse, and direct instruction.

CoI is grounded in Constructivist and Deweyan pragmatic traditions: inquiry is social, iterative, and driven by a felt difficulty that motivates the search for resolution.

CoI under generative-AI pressure

GenAI destabilises the assumption that indicators of presence can be attributed primarily to human learners and instructors (see Ba, Gašević, Lim & Anderson). It can:

  • Inflate cognitive presence — fluent machine-generated explanations accelerate sense-making but risk premature closure when coherence is mistaken for warrant.
  • Mimic social presence — machine-produced utterances can resemble empathy and responsiveness with high linguistic credibility, complicating relational accountability.
  • Redistribute teaching presence — design, facilitation, and direct instruction become distributed accomplishments, with instructors modelling how to interrogate generated outputs and detect hallucinated citations.

Rather than a tool, a dialogic partner, or a speculative "fourth presence," GenAI is best understood as an epistemic condition — a pervasive influence that reconfigures how presences are enacted, interpreted, evidenced, and governed through both visible outputs and invisible training-data, algorithmic, and platform logics.

Practical implications

  • The relationship between GenAI involvement and inquiry quality is conditional on human accountability, not linear: strong presence can occur with high or low GenAI involvement when accountability is strong, and weak presence with either when accountability is weak.
  • Assessment of inquiry should shift from polished final outputs to process-sensitive evidence — prompting and revision traces, disclosure and attribution practices, verification moves, and interaction logs.
  • Pedagogically, learners often need explicit training (e.g., simulation-based practice with scripted roles and GenAI decision points) to sustain authentic inquiry under GenAI conditions.

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